Clockwork Marionette
A dark theatrical action-platformer focused on Marla, a former child star trapped in a world built from trauma, authority, memory, and the fear of becoming what hurt her.
Projects
Current and future works from Iron-Cue Interactive, with the Clockwork universe forming the core of the studio's identity.
Games
Each project explores a different angle of pressure, perception, identity, grief, and survival.
A dark theatrical action-platformer focused on Marla, a former child star trapped in a world built from trauma, authority, memory, and the fear of becoming what hurt her.
A rich card-based psychological roguelike following The Collector through a tournament week, where grief, anxiety, and obsessive focus distort a small game-store event into something vast, sacred, and terrifying.
Systems
Frameworks that shape both gameplay and story.
The foundational hierarchy, combat, and world-response system of Clockwork Marionette, where encounters are performances judged and remembered by an unseen Audience.
A shared emotional framework: the place people enter when stress, fear, grief, and pressure become too much. Each person's Clockwork looks different, because each person breaks differently.
Mobile Projects
Mobile projects are kept separate from the main Clockwork line, giving Iron-Cue room to release smaller, focused apps.
A mobile-focused Iron-Cue project built around clean presentation, fast access, and practical app-store release experience.
Space for future apps, experiments, companion tools, or small releases connected to the studio's wider identity.