Projects

Worlds in motion, stories under pressure.

Current and future works from Iron-Cue Interactive, with the Clockwork universe forming the core of the studio's identity.

Games

Iron-Cue Originals

Each project explores a different angle of pressure, perception, identity, grief, and survival.

Current Production

Clockwork Marionette

A dark theatrical action-platformer focused on Marla, a former child star trapped in a world built from trauma, authority, memory, and the fear of becoming what hurt her.

Current Production

Clockwork Collector

A rich card-based psychological roguelike following The Collector through a tournament week, where grief, anxiety, and obsessive focus distort a small game-store event into something vast, sacred, and terrifying.

Systems

Iron-Cue Systems

Frameworks that shape both gameplay and story.

Currently Used

Dominance & Cast System

The foundational hierarchy, combat, and world-response system of Clockwork Marionette, where encounters are performances judged and remembered by an unseen Audience.

Universe Layer

Clockwork

A shared emotional framework: the place people enter when stress, fear, grief, and pressure become too much. Each person's Clockwork looks different, because each person breaks differently.

Mobile Projects

Small-screen releases

Mobile projects are kept separate from the main Clockwork line, giving Iron-Cue room to release smaller, focused apps.

Mobile Project

INK Circuit

A mobile-focused Iron-Cue project built around clean presentation, fast access, and practical app-store release experience.

Future Mobile Slot

More Mobile Work

Space for future apps, experiments, companion tools, or small releases connected to the studio's wider identity.